![]() Each case includes a number of cards that ask you to find something on the map or uncover where someone has gone or otherwise reveal information relevant to a case. MicroMacro: Crime City-Full House includes 16 cases for you to solve. If you’re looking for a lead into to entry-level crime solving, there’s few better places to start your investigation.Crimes have taken place all over the city, and you want to figure out exactly what's happened, so you'll need to look closely at the giant city map to find all the hidden information and trace the trails of those who had it in for their foes. TRY THIS IF YOU LIKED Chronicles of Crime… Still, with the right group and a long weekend, it’s going to be a hit.Ī perfect game for a long weekend away with friends, or to gather around with family, as one would a jigsaw puzzle or an escape room game, but the case may grow cold for you in time. Even the toughest cases feel like you can brute force them (which is the nature of a spotting game), and the magic does wear off after a handful of cases. Yet while the sense of a real place grows inside you, you’re likely to get a little jaded with the system. ![]() Someone crashes their car here, while at a similar time someone else is dropping poison into someone else’s Horlicks – it’s all in the name of building up a feeling of a real city. Each case adds a little bit of drama and a passage of time to the map as you start to build up a picture of one really bad day in the city. The detail is impressive, but it does tend to stop it being an easy recommend for a multi-generational game. It also tends to exclude older players who will immediately count themselves out without their glasses. The game suffers from needing a lot of light, which precludes it from a few after dinner sessions. Who is likely to want to assassinate a restaurant owner for example? That should probably lead your search when it comes to squinting at the huge and lovely map. This tends to feel a bit like someone has to sit out, but in larger groups it doesn’t matter so much.Īnd it is good fun, it has a real collaborative feel about it, and there are questions which force you to do a bit of very light lateral thinking or detective work. A designated lead investigator will then have a peek at the answer, and if the group has it right, they’ll move on, if not, they’ll have to continue, but without the lead investigator’s help. Players will pore over the map and attempt to work out the answers. These questions could be, like in the case of a large resident of the city and famous restaurant owner who happens to have expired, “where was she last?” as you’re asked to trace her steps through the day or “what five things did she consume today?” to discover everything she’s eaten. Once found, investigators can move on to the back of the card, which will give some flavour, and on to the next card in the deck which will pose a question. Investigators will then pick up a case deck and locate their first victim, working out what grid letter and number combination they’re in. ![]() Players lay out a huge map of the city, full to the brim with streets, shops, people and most importantly, crimes. Micro Macro: Crime City is like a Where’s Wally? book, but with murder. Luckily here we have a tiny magnifying glass to help us out. ![]() Picking one face from a crowd is always going to be one of the challenges. The salient details get drowned out by the sheer volume of people teeming over its streets. Solving crimes in a big city is tough for even the best detectives. ![]()
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